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5 games to play while you’re occupying Wall Street

15 Oct

Fiasco RPG

When you’re staging a long-term protest — an occupation, if you will — you’re looking at sporadic fits of action amid long stretches of just standing or sitting around. So why not play a game?

Here are some games the protesters in the Occupy Wall Street movement might use to pass the time during those slow periods:

1. Fiasco: Players take the roles of people with powerful ambition and poor impulse control, whose get-rich-quick schemes go horribly wrong. Hilarity ensues.

2. The Werewolves of Miller’s Hollow: In this game for 8 to 18 players, the majority of ordinary citizens are food for a handful of elusive predators who live among them. Every day the players argue about who should be brought to account, but usually end up burning other innocent townspeople at the stake. This fantasy scenario has no parallel in our world, and thus provides a great source of escapist fun.

3. Polaris: A gloomy role-playing game in which those charged with defending their society grow increasingly disillusioned with its widespread corruption, and self-destruct. Conflict resolution takes the form of highly ritualized verbal exchanges that draw from a list of stock phrases. Any similarity to cable news punditry is purely coincidental.

4. Pandemic: A cooperative board game in which players work together to contain and resolve a rapidly-spreading global crisis. The game is a reminder of the importance of having your shit together as a group.

5. Grey Ranks: Hey, it could always be worse.

Gamers are taking to Google+ like ducks to water

5 Aug

You know who’s really diving headfirst into Google+ and figuring out pretty quickly how it fits into their lives? Gamers and game designers, at least from what I’m seeing.

I’m getting more gaming-related adds there than any other kind; and I’m getting more gaming-related adds on Google+ than I get on Twitter and Facebook. Once someone who’s passionate about games sees that you’re in a gamer’s, game blogger’s or game designer’s circle, there’s little or no shyness about adding you to their own circles.

Also, gamers are eagerly testing its features out and pushing them to the limits. DMs are already using Hangouts to run tabletop RPGs across distances, and giving some good feedback on the experience. Now they’re talking about recording Hangout sessions for sharing later as “actual play” reports.

If you’re in PR or marketing, your clients will want to know what Google+ does and does not do well, and how the audiences they want to reach are likely to use it to get and share information. You could do worse than to get involved in some gaming circles and pay close attention to what they’re doing.

Kaijuland is the social game for my inner 10-year-old

25 Jul

Kaijuland - coming soonWhen I started blogging about game industry PR, I had no idea that it would lead to me getting pitched by other PR professionals. As a happy result of this, I got a sneak peek at the upcoming game Kaijuland at the Casual Connect conference.

When I was a kid I loved movies and TV shows from Japan in which giant monsters, robots and superheroes battled against each other and the army, crushing buildings beneath their feet and toppling power lines with spectacular showers of sparks. My love for them began with a showing of Godzilla vs. Monster Zero on afternoon television, and reached its peak when I discovered Ultraman on Saturday mornings. My friends and I would argue over which monster could beat which in a fight.

Kaijuland aims to capture that sense of wonder and excitement. Your own personal monster can rampage gleefully through cities, battle armies and slug it out with other monsters. To keep the game fresh, after six months your monster’s time is up. You can choose to rejuvenate it by paying money, bequeath it to a friend, or wave goodbye as it walks off into the sunset in the grand tradition of Japanese monsters.

My desire to play this game was confirmed when I asked Kaiju Empire founder Bill Janczewski, “Will the game have a song like the one used to summon Mothra?” Affirmative: music is one of the elements to which the team is paying special attention, recognizing how important it is for conveying emotion in those old monster movies.

Emotion, Janczewski told me, is what will ultimately distinguish Kaijuland from other social games. Frontierville may tug at my heartstrings (and my wallet) by dropping wounded baby buffaloes onto my property for me to heal; but Kaiju Empire wants to create a true bond between me and the monster I’ll be raising and training over six months. And by providing me with the option to give that monster I care about to a friend as a gift, it will make virtual gift-giving more meaningful.

A recent update on the game’s Facebook page says that the game will be coming out in late summer or fall. I’m looking forward to it.

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