jump to navigation

My notes from the Art of the DM panel at PAX 2008 November 10, 2008

Posted by Wade Rockett in Geek.
Tags: , , , , , , , , ,
2 comments

Panel:
Mike someone (didn’t catch his last name or company)
Chris Perkins: Wizards Of The Coast
Chris Pramas: Green Ronin
James Wyatt: WOTC
Mark Jessup: WOTC

What do you look for when picking a DM?

Someone who listens to players, knows the rules, keeps the focus on the player. Also: has a good cloak.

Perkins: Someone who watches a lot of episodic TV.

Pramas: Need to be creative and improvisational, but also a good manager.

Wyatt: Is this someone I want to hang out with? I don’t care if the DM knows the rules. (Rejoinder from another panel member: “I do.”) We can adjudicate the rules communally.

How do you know when your players are disconnecting from the game?

Pramas: When people are bored, they become more selfish in their play. (”I go off to the tavern and start a fight.”)

Wyatt: People start stacking dice on top of each other when they’re bored.

Pramas: The backstories people create for their characters will tell you what kind of campaign they want.

How do you encourage engagement?

Jessup: Use the “say yes” rule of improvisational acting.

Mike: Talk it over beforehand. What kind of campaign do we want? Dramatic? Funny? Combat-heavy? Make it totally collaborative.

Perkins: The rules be damned — when a player wants to do something, give them a shot.

Pramas: Devise the main plot, then ideas for side stories that players can run with or not. Weave it in with characters’ individual narratives.

Wyatt: Playing D&D with my son taught me a lot about listening.

Steal ideas from your players during the game. Listen to their speculations about what is going to happen, and make that thing happen. It makes them happy because they were right.

How do you adjudicate?

Wyatt: Saying “yes” is not the same as saying “you succeed”. If you want to try something, go ahead. I used to fudge die rolls, but with 4th Edition I’m now convinced that the system’s math is robust enough that you can let the dice fall where they may.

Pramas: When the rules get in the way of the story/momentum, throw ‘em out or make up a quick and dirty rule. I’ll fudge non-key die rolls. But I always roll in front of my players.

Perkins: I DM as a friend to the players, not as an opponent. I’m rooting for them to win.

Mike: I’m harsh but fair. I ask the players whether THEY want a looser or stricter game.

Do you warn players when they’re about to do something stupid?

I’ll ask, “You do realize that showing a severed head around town WILL get you arrested, right?”

(Unrelated) I do a TV-style episode recap at the beginning of each session, to get the players’ excitement up and get them back into the world. “Previously…”

Top 3 things any GM could do?

Perkins: Do funny voices. Write down which voice goes with which NPC. Cast the NPC parts with actors you like. In my campaign, all Drow speak with French accents. Keep a drawer full of maps at the ready, for when players go off on tangents. Don’t spend days developing weird details. Hand players a 3-10page description of the campaign setting beforehand.

Wyatt: Don’t over-prepare in general.

Pramas: Be prepared to change your plans.

Mike: Ask yourself why you’re a DM. Recognize that you’re there to provide a good time. Give players a good villain they can hate. Use props — I once used a plastic T-Rex from Archie McPhee.

Pramas: Actually, a lot of the original D&D monsters — like the Rust Monster — were based on Chinese toys that Gary Gygax and his friends had lying around.

Wyatt: Loot hugely. Play up the fantasy aspect of the game — blow their minds.

Pramas: Let the players DM the game once in a while. Make it a shared world. This keeps it fresh.

Perkins: Regarding villains, look for ways to demonize them and ways to humanize them. I had a villain once who was a blind female orc. Her blindness made her sympathetic, but it also conferred certain advantages — she was immune to illusions, and she could hear through players’ lies. This made her intimidating.

What do you do with a party that can’t cooperate, or argues?

Ask them, “Why are you here?” Invite that conversation. “What do we need to do?” If necessary, boot a player.

Remind them that they’re all on the same team. Everyone will get cool stuff.

Pramas: Actually, Green Ronin is doing a game based on Game Of Thrones where the players plot against each other.

Perkins: Assign minor quests to individual characters that benefit the whole party.

How do you balance fantasy and reality in the game?

Pramas: We once wrote a campaign set in the Old Testament. It was really cool, but people were put off. It didn’t sell.

Perkins proposes a campaign like Jonathan Strange and Mr. Norrell – a familiar historical setting, but you never know what’s around the corner.

How do you handle a group consisting of different types of players: actor, storyteller, instigator, power gamer?

Be patient with each other. Pretend to have fun while the others are having their turn.

Player. June 15, 2008

Posted by Wade Rockett in Geek.
Tags: , , , ,
5 comments

Me with my new copy of the 4th Edition D&D Player’s Handbook. The last time I bought one was 1980.

I’m going to Gnomedex 8.0 May 6, 2008

Posted by Wade Rockett in Geek.
1 comment so far

At the urging of Ms. Teresa Valdez Klein, I’ve registered for the Gnomedex 8.0 tech conference. w00t, as the kids say.

Look, I have a JPEG and everything.

I\'m Going

By “everything” I mean…I have a JPEG.

Nerdiest Photo Ever April 16, 2008

Posted by Wade Rockett in Geek, Intarweb.
Tags: , , , , , ,
2 comments

Me at my grandmother’s house, 1981. Note the AD&D manual, t-shirt from band camp, and wacky hat. My geek flag was flying.

Albany, GA 1981

Nerdiest Photo Ever on Flickr, a challenge posted by the You Look Nice Today group.

Watchmen movie t-shirt fills me with excitement, dread March 31, 2008

Posted by Wade Rockett in Geek.
Tags: , , , ,
5 comments

Through one of those co-worker of a friend of a friend things, my pal Philip now owns a t-shirt from the production crew of the upcoming Watchmen movie.

Watchmen shirt

Click the thumbnail for a larger image.

I’ve seen so many things that I love turned into shitty movies lately. V For Vendetta. King Kong. The Two Towers. I really hope this is good. The t-shirt is nice, right? That’s something!

Meet me at SXSWi 2008 March 6, 2008

Posted by Wade Rockett in Geek, Life, Work.
Tags:
add a comment

SXSWi badge

I’m in Austin, Texas right this very second for the South by Southwest Interactive festival. If you’re coming too, keep an eye out for this clown:

Here’s a photo I took in downtown Austin with my new BlackJack mobile phone:

Downtown Austin

I believe this is where the Ghostbusters will have their final showdown with Zuul.

Philosopher: 20 percent chance we’re living in a computer simulation August 16, 2007

Posted by Wade Rockett in Games, Geek, Life, Technology, What.
add a comment

From the New York Times:

Dr. Bostrom assumes that technological advances could produce a computer with more processing power than all the brains in the world, and that advanced humans, or “posthumans,” could run “ancestor simulations” of their evolutionary history by creating virtual worlds inhabited by virtual people with fully developed virtual nervous systems.

…There would be no way for any of these ancestors to know for sure whether they were virtual or real, because the sights and feelings they’d experience would be indistinguishable. But since there would be so many more virtual ancestors, any individual could figure that the odds made it nearly certain that he or she was living in a virtual world.

…“My gut feeling, and it’s nothing more than that,” he says, “is that there’s a 20 percent chance we’re living in a computer simulation.”

Via Buzz Out Loud

Slightly nerdy Harry Potter fan, meet incredibly nerdy Harry Potter fandom July 13, 2007

Posted by Wade Rockett in Geek.
add a comment

Tirzah says:
What does this mean? http://www.zazzle.com/product/235105016557568174

Wade says:
http://as-always.org/tmw/OBHWF.php

Tirzah says:
Wow. That’s a lot of writing about the relationships of fictional characters

Wade says:
Or “ships” as they are apparently called.

Wade says:
“Two of the biggest rivals dealing with Ships are the Ron/Hermione shippers and the Harry/Hermione Shippers. Each group believes beyond a doubt that they are right and most refuse to listen to anyone who believes differently. Things between these two groups often get extremely ugly.”

Tirzah says:
WHAT? Harry and Hermione together is just stupid.

Tirzah says:
And anyone who thinks otherwise is also stupid

Abandoned Project: My Life On Earth Prime June 26, 2007

Posted by Wade Rockett in Geek, Writing.
Tags:
add a comment

Abandoned novels? I got a million of ‘em!

Earth Prime

The Project

My Life On Earth Prime* was to be a hilarious yet touching coming of age story. The main character and his friends were high school nerds who passed the time reading comic books, playing Dungeons and Dragons, and arguing about whether Robert Heinlein could beat Robert Silverberg in a fight. Or something.

As the story progressed, they, ah…

Uh…

Why it was abandoned

That’s all there was to it. I had no story, or characters with any real depth - just a bunch of geeky pop culture references and generic high school situations. Mind you, one could write an enjoyable piece of fiction that meets that description, but I couldn’t shake the conviction that this novel had to be Profound and Meaningful. It turned out that I had nothing profound or meaningful to say on the subject, so I hung it up.

* See Earth Prime (Flash: Those Who Ride The Lightning)

Twitter posts in Japanese Matrix-style view June 22, 2007

Posted by Wade Rockett in Geek, Social Media.
add a comment

Twitter is everywhere. It is all around us. Even now, in this very browser. You can see it when you look at your desktop. Or when you use your mobile phone. You can feel its lure when you go to work. When you go to church. When you’re putting off paying your taxes.”