T-800 Terminator: Foe Stats for Lords of Creation RPG

18 Jul

I recently ran Lords of Creation, an Avalon Hill tabletop roleplaying game from 1984, for my gaming group. The climax of the adventure’s first act was the opening of a wormhole that connected our reality to the alternate future Earth of the Terminator movie franchise—or at least, one version among many in the multiverse. Here are my stats for the T-800 Terminator, for which the Terminator Wiki and the Internet Movie Firearms Database were invaluable resources.

(Note: in Lords of Creation a Foe’s XP= (LP + lO -A+3) x (D+l0 + Sp + 2), where XP = Experience Points, LP= Life Points, A= Armor, D = Damage , and Sp= Special powers or abilities. I am not great at math, so the XP might be wrong!)

T-800 Terminator

Terminator-2-judgement-day.jpg

ATTACK: 18
DAMAGE: wpn +1
INITIATIVE: +2
ARMOR: -5 Ballistic
LIFE POINTS: 46 (17)
MOVEMENT : 60′
LUCK: 7
NUMBER: 1-6
EXPERIENCE: 9
POWER: 2

The Cyberdyne Systems Series 800 Terminator is a mass-produced killing machine in a futuristic Earth timeline where an artificial intelligence called Skynet eradicated most of humanity with nuclear weapons. In order to infiltrate and destroy pockets of human resistance, a T-800 can be made to appear human with living tissue over its hyperalloy endoskeleton. A T-800 can also perfectly mimic a human voice, including the voice of any human it hears speak.

Without its covering of living tissue, a T-800 appears as a humanoid robot with a metal skull and glowing red eyes. If a mission requires specific skills, Skynet can add them to a T-800’s programming up to the unit’s Personal Force limit of 17. A T-800 can be reprogrammed using Computer Level 5.

Power: Electrosensing
Distance: 500’
Time: 8
Use: 3/day
Because every object or person radiates some kind of electromagnetic field, electrosensing allows the T-800 to see under conditions where sight is normally impossible. The T-800 can also sense a creature’s emotions and detect lies by noticing changes in their electromagnetic (EM) field, and can determine its own approximate position on the planet to keep it from getting lost.

Weapons (Future):

General Dynamics RBS-80 Phased Plasma Pulse Gun
Range: 700’
Damage: 3-30
Defense: Energy
Ammo: 2

Weapons (20th century):

AMT Hardballer .45 Longslide pistol with laserlock sight
Range: 700’
Damage: 2-16
Defense: Ballistic
Ammo: 3

IMI Uzi
Range: 100’
Damage: 2-20
Defense: Ballistic
Ammo: 5

Franchi SPAS-12 shotgun
Range: 100’
Damage: 3-18
Defense: Ballistic
Ammo: 2

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