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T-800 Terminator: Foe Stats for Lords of Creation RPG

18 Jul

I recently ran Lords of Creation, an Avalon Hill tabletop roleplaying game from 1984, for my gaming group. The climax of the adventure’s first act was the opening of a wormhole that connected our reality to the alternate future Earth of the Terminator movie franchise—or at least, one version among many in the multiverse. Here are my stats for the T-800 Terminator, for which the Terminator Wiki and the Internet Movie Firearms Database were invaluable resources.

(Note: in Lords of Creation a Foe’s XP= (LP + lO -A+3) x (D+l0 + Sp + 2), where XP = Experience Points, LP= Life Points, A= Armor, D = Damage , and Sp= Special powers or abilities. I am not great at math, so the XP might be wrong!)

T-800 Terminator

Terminator-2-judgement-day.jpg

ATTACK: 18
DAMAGE: wpn +1
INITIATIVE: +2
ARMOR: -5 Ballistic
LIFE POINTS: 46 (17)
MOVEMENT : 60′
LUCK: 7
NUMBER: 1-6
EXPERIENCE: 9
POWER: 2

The Cyberdyne Systems Series 800 Terminator is a mass-produced killing machine in a futuristic Earth timeline where an artificial intelligence called Skynet eradicated most of humanity with nuclear weapons. In order to infiltrate and destroy pockets of human resistance, a T-800 can be made to appear human with living tissue over its hyperalloy endoskeleton. A T-800 can also perfectly mimic a human voice, including the voice of any human it hears speak.

Without its covering of living tissue, a T-800 appears as a humanoid robot with a metal skull and glowing red eyes. If a mission requires specific skills, Skynet can add them to a T-800’s programming up to the unit’s Personal Force limit of 17. A T-800 can be reprogrammed using Computer Level 5.

Power: Electrosensing
Distance: 500’
Time: 8
Use: 3/day
Because every object or person radiates some kind of electromagnetic field, electrosensing allows the T-800 to see under conditions where sight is normally impossible. The T-800 can also sense a creature’s emotions and detect lies by noticing changes in their electromagnetic (EM) field, and can determine its own approximate position on the planet to keep it from getting lost.

Weapons (Future):

General Dynamics RBS-80 Phased Plasma Pulse Gun
Range: 700’
Damage: 3-30
Defense: Energy
Ammo: 2

Weapons (20th century):

AMT Hardballer .45 Longslide pistol with laserlock sight
Range: 700’
Damage: 2-16
Defense: Ballistic
Ammo: 3

IMI Uzi
Range: 100’
Damage: 2-20
Defense: Ballistic
Ammo: 5

Franchi SPAS-12 shotgun
Range: 100’
Damage: 3-18
Defense: Ballistic
Ammo: 2

Gen Con 2018: Where to find me!

31 Jul

It’s that time of year again: tens of thousands of tabletop game enthusiasts are descending uponScreenshot 2018-07-30 16.39.43 Indianapolis for Gen Con! If you stop by Pelgrane Press booth #1317 (our neighbors are Green Ronin, Upper Deck, Steve Jackson Games, and Palladium) you might find me skulking about there; otherwise, I’ll be here:

Wednesday

Pelgrane GM Huddle 6:00 – 7:00 p.m.

Location: ICC 241-242 If you’re running a game as part of the Pelgrane Press team, I’ll see you at the GM huddle along with Cat Tobin, Simon Rogers, Rob Heinsoo, Jonathan Tweet, Ken Hite, Robin Laws, Ruth Tillman, and others!

Thursday

13th Age Adventure Design Seminar 11:00 a.m. – noon

Location: Lucas Oil : Mtg Rm 1 Rob Heinsoo, Jonathan Tweet and I will answer questions about adventure design for the 13th Age roleplaying game, and—if we keep to the tradition of past years—work with the audience to brainstorm a new adventure.

RPG: Ragnarok (DramaSystem) 2:00 p.m. – 6:00 p.m.

Location: ICC : 241–242 : 11 You are the gods of Asgard, your starships roving the galaxy in a desperate search for a new home. But even the universe’s death can’t quench your fiery passions, or heal the bitterness dividing you.

RPG: Blood Coda (Night’s Black Agents) 6:00 p.m. – 10:00 p.m.

Location:ICC : 241–242 : 6 Take the fight against Dracula to the Royal Opera House as you confront one of his brides & her ballet company. Can your Edom team stop the British art scene falling under the master vampire’s sway?

Friday

13th Age Monster Design Seminar 11:00 a.m. – noon

Location: Lucas Oil : Mtg Rm 5  Rob Heinsoo, Jonathan Tweet and I will answer questions about monster design for the 13th Age roleplaying game, and perhaps we’ll work with the audience to create a new monster!

RPG: Perveniet Calix (DramaSystem) 2:00 p.m. – 6:00 p.m.

Location:ICC : 241–242 : 13 Working within MI6, Operation Edom works to use Dracula and his network to fight the global War on Terror. The vampires aren’t just killing terrorists, but Edom still protects their assets, and covers up the trail of corpses. As a sleeper cell of Edom agents, your secret life of danger and supernatural horror takes its toll. Rivalries, resentments, and desires grow stronger under the pressure of the job, until they threaten to tear you apart. Can you keep your cell intact, and survive the terrible ordeals to come? Is the cost worth it?

Saturday

Fall of Delta Green: Operation ALADDIN’S CAVE 9:00 a.m. – 1:00 p.m.

Location: ICC : 241–242 : 7 It’s 1968, and your team of DELTA GREEN operatives has been assigned a mission in war-torn Vietnam—and a confrontation with cosmic horror. U.S. Marine Corps recently captured a Viet Cong tunnel complex in Quang Tri province near the DMZ. It is believed that they removed something from that tunnel complex, not least because the unit photographer died from an “accidental firearm discharge” two days later. That was three days ago. Your mission: investigate this possible outbreak of the unnatural, and prevent it from damaging the war effort, or the world, any further.

 

Register for SECRET OF WARLOCK MOUNTAIN at Big Bad Con

22 Sep

I’m running two sessions of my Hillfolk/DramaSystem series pitch The Secret of Warlock Mountain at Big Bad Con in October! As of this update (October 10), there are still seats available at the table. If you’re attending and want to get your Hillfolk on, use the links below to register:

The Secret of Warlock Mountain

Fri Oct 13, 2:00 PM – 6:00 PM

Sat Oct 14, 2:00 PM – 6:00 PM

System: DramaSystem

Safety tools: X-card

Room (table): Contra Costa II (56)

Max number of players: 6

Length: 4 hours

Characters: Provided

Description:

Create an episode from a mid-60s sci-fi TV series that never was! With DramaSystem, players collectively improvise a compelling story of emotional need and conflict within a tightly-knit group of people.

In this session inspired by the 1975 movie Escape to Witch Mountain, you play castaways from a doomed planet seeking safety and a new home in small-town central California. You must struggle to adjust as a community to this new world, find your fellow castaways, and keep your true nature a secret from your human neighbors.

The game includes collaborative character generation and setting development, but the GM will provide role-based character templates such as Captain, Elder, Teenager, Comic Relief, and Criminal.

Game tags: Aliens, Collaborative, Comical, Drama, Emotional, Improv, Melancholy, Modern, Play to find out, Player antagonism, Sci-Fi, Serious, Silly, Super Powers

Warlock Mtn
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