T-800 Terminator: Foe Stats for Lords of Creation RPG

18 Jul

I recently ran Lords of Creation, an Avalon Hill tabletop roleplaying game from 1984, for my gaming group. The climax of the adventure’s first act was the opening of a wormhole that connected our reality to the alternate future Earth of the Terminator movie franchise—or at least, one version among many in the multiverse. Here are my stats for the T-800 Terminator, for which the Terminator Wiki and the Internet Movie Firearms Database were invaluable resources.

(Note: in Lords of Creation a Foe’s XP= (LP + lO -A+3) x (D+l0 + Sp + 2), where XP = Experience Points, LP= Life Points, A= Armor, D = Damage , and Sp= Special powers or abilities. I am not great at math, so the XP might be wrong!)

T-800 Terminator

Terminator-2-judgement-day.jpg

ATTACK: 18
DAMAGE: wpn +1
INITIATIVE: +2
ARMOR: -5 Ballistic
LIFE POINTS: 46 (17)
MOVEMENT : 60′
LUCK: 7
NUMBER: 1-6
EXPERIENCE: 9
POWER: 2

The Cyberdyne Systems Series 800 Terminator is a mass-produced killing machine in a futuristic Earth timeline where an artificial intelligence called Skynet eradicated most of humanity with nuclear weapons. In order to infiltrate and destroy pockets of human resistance, a T-800 can be made to appear human with living tissue over its hyperalloy endoskeleton. A T-800 can also perfectly mimic a human voice, including the voice of any human it hears speak.

Without its covering of living tissue, a T-800 appears as a humanoid robot with a metal skull and glowing red eyes. If a mission requires specific skills, Skynet can add them to a T-800’s programming up to the unit’s Personal Force limit of 17. A T-800 can be reprogrammed using Computer Level 5.

Power: Electrosensing
Distance: 500’
Time: 8
Use: 3/day
Because every object or person radiates some kind of electromagnetic field, electrosensing allows the T-800 to see under conditions where sight is normally impossible. The T-800 can also sense a creature’s emotions and detect lies by noticing changes in their electromagnetic (EM) field, and can determine its own approximate position on the planet to keep it from getting lost.

Weapons (Future):

General Dynamics RBS-80 Phased Plasma Pulse Gun
Range: 700’
Damage: 3-30
Defense: Energy
Ammo: 2

Weapons (20th century):

AMT Hardballer .45 Longslide pistol with laserlock sight
Range: 700’
Damage: 2-16
Defense: Ballistic
Ammo: 3

IMI Uzi
Range: 100’
Damage: 2-20
Defense: Ballistic
Ammo: 5

Franchi SPAS-12 shotgun
Range: 100’
Damage: 3-18
Defense: Ballistic
Ammo: 2

Free RPG: Lunch Hour Dungeon

17 Jul

Lunch Hour Dungeon is a simple tabletop roleplaying game I designed to run during lunchtime at work, where my players might include both experienced gamers and people totally unfamiliar with RPGs. It’s inspired by and hacked from World of Dungeons: Turbo—Breakers by John Harper.

You can download Lunch Hour Dungeon from the Free Games tab on this site, where it’s licensed under Creative Commons CC BY-NC-SA 3.0. I hope you enjoy it!

OrcaCon 2019: Join Me for DramaSystem, Night’s Black Agents, and Fall of DELTA GREEN

28 Dec

I’ll be running Pelgrane Press roleplaying games at OrcaCon 2019 in Bellevue, WA January 11-13. There are still seats open at my sessions — if any of these strike your fancy, sign up to play.

Friday

perveniet-calixPerveniet Calix (DramaSystem/Hillfolk), 7:00 p.m. – midnight

A secret cabal within MI6 has made an unholy alliance with vampires to fight the war on terror. As a sleeper cell of Operation Edom working undercover in the U.S., your secret life and the supernatural horrors you face take their toll: rivalries, resentments, and forbidden desires threaten to tear you apart. Can you keep your cell intact, and survive the terrible ordeals to come? Is the cost worth it?

Saturday

Hillfolk_Cover_reduced1Ragnarok (DramaSystem/Hillfolk), 2:00 p.m. – 7:00 p.m. 

In this game of emotional drama and interpersonal conflict, you are beings of fallen Asgard – valkyries, giants, dwarves – fleeing with the surviving gods in a massive starship. Now you journey through a dark and hostile galaxy searching for a new home; but not even Ragnarok can quench your fiery passions, or heal the bitterness dividing you.

deltaOperation ALADDIN’S CAVE (Fall of DELTA GREEN), 7:00 p.m. – midnight

It’s 1968. Your team of DELTA GREEN agents has been assigned a mission in war-torn Vietnam—and a confrontation with cosmic horror. U.S. forces recently captured a Viet Cong tunnel complex in Quang Tri province near the DMZ. They may have removed something from that tunnel complex. Investigate this possible outbreak of the unnatural, and contain it by any means necessary.

Sunday

nightsblackBlood Coda (Night’s Black Agents), 11:30 a.m. – 4:30 p.m.

It’s 1971, and a famous Romanian ballet company has defected to the West. But your covert team of vampire-hunting MI6 agents suspects that the Ballet Brasov has a dark secret. Is Dracula once again active in England? If so, who among the company are his servants?

 

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