Tag Archives: RPG

T-800 Terminator: Foe Stats for Lords of Creation RPG

18 Jul

I recently ran Lords of Creation, an Avalon Hill tabletop roleplaying game from 1984, for my gaming group. The climax of the adventure’s first act was the opening of a wormhole that connected our reality to the alternate future Earth of the Terminator movie franchise—or at least, one version among many in the multiverse. Here are my stats for the T-800 Terminator, for which the Terminator Wiki and the Internet Movie Firearms Database were invaluable resources.

(Note: in Lords of Creation a Foe’s XP= (LP + lO -A+3) x (D+l0 + Sp + 2), where XP = Experience Points, LP= Life Points, A= Armor, D = Damage , and Sp= Special powers or abilities. I am not great at math, so the XP might be wrong!)

T-800 Terminator

Terminator-2-judgement-day.jpg

ATTACK: 18
DAMAGE: wpn +1
INITIATIVE: +2
ARMOR: -5 Ballistic
LIFE POINTS: 46 (17)
MOVEMENT : 60′
LUCK: 7
NUMBER: 1-6
EXPERIENCE: 9
POWER: 2

The Cyberdyne Systems Series 800 Terminator is a mass-produced killing machine in a futuristic Earth timeline where an artificial intelligence called Skynet eradicated most of humanity with nuclear weapons. In order to infiltrate and destroy pockets of human resistance, a T-800 can be made to appear human with living tissue over its hyperalloy endoskeleton. A T-800 can also perfectly mimic a human voice, including the voice of any human it hears speak.

Without its covering of living tissue, a T-800 appears as a humanoid robot with a metal skull and glowing red eyes. If a mission requires specific skills, Skynet can add them to a T-800’s programming up to the unit’s Personal Force limit of 17. A T-800 can be reprogrammed using Computer Level 5.

Power: Electrosensing
Distance: 500’
Time: 8
Use: 3/day
Because every object or person radiates some kind of electromagnetic field, electrosensing allows the T-800 to see under conditions where sight is normally impossible. The T-800 can also sense a creature’s emotions and detect lies by noticing changes in their electromagnetic (EM) field, and can determine its own approximate position on the planet to keep it from getting lost.

Weapons (Future):

General Dynamics RBS-80 Phased Plasma Pulse Gun
Range: 700’
Damage: 3-30
Defense: Energy
Ammo: 2

Weapons (20th century):

AMT Hardballer .45 Longslide pistol with laserlock sight
Range: 700’
Damage: 2-16
Defense: Ballistic
Ammo: 3

IMI Uzi
Range: 100’
Damage: 2-20
Defense: Ballistic
Ammo: 5

Franchi SPAS-12 shotgun
Range: 100’
Damage: 3-18
Defense: Ballistic
Ammo: 2

13th Age at OrcaCon 2017, Jan. 13-15

11 Jan

Going to OrcaCon in Everett this weekend? Want to play 13th Age RPG? You can see all of the game sessions here.

For my part, I’ll run a 3-hour demo on Sunday from 10 AM to 1 PM, plus two adventures that I designed:

temple-of-the-sun-cabal-cover_350Temple of the Sun Cabal
(Friday, 7:00 PM – Midnight)

The hunt for a missing vampire leads you to a volcanic island occupied by fanatical sun cultists. Their plan: sacrifice the vampire in a ritual to summon and control a long-lost flying temple to the sun gods—and use its power to “purify” the Dragon Empire by exterminating all other religions! Can you prevent the dawn of a terrifying new age, ruled by a ruthless theocracy of fire?

No experience is necessary to play this 13th Age RPG adventure, and level 4 pre-generated characters are provided. (Feel free to bring your own, though!)

Suggested age range is Everyone 6+.
No experience required; will teach rules to new players.
Maximum number of players is 6.
REGISTER FOR THIS EVENT

wreck-of-volunds-glory_coverThe Wreck of Volund’s Glory
(Saturday, 11:30 AM – 4:30 PM)

A dwarven airship has crashed in the magic-blasted wastelands of Midgard’s west, with a stolen magical artifact on board. Evade, outwit, or out-fight undead goblins, magic abominations, and rival adventurers to reach the prize!

No experience is necessary to play this 13th Age RPG adventure, and level 2 pre-generated characters are provided. (Feel free to bring your own, though!)

Suggested age range is Everyone 6+.
No experience required; will teach rules to new players.
Maximum number of players is 6.
REGISTER FOR THIS EVENT

I’m Running 13th Age at Gen Con. Come Play!

10 May

13th Age logoPUBLIC SERVICE ANNOUNCEMENT: Pelgrane Press seeks GMs to run Night’s Black Agents, Ashen Stars, Trail of Cthulhu, 13th Age, Hillfolk, Esoterrorists, Dying Earth and other games at Gen Con – short demos and/or adventures. GMs will be compensated with store credit and swag. Interested? Let me know!

Gen Con Indy has posted its lineup of 2013 events. If you’re going, you can add the ones you want to attend to a wishlist and then officially register for them on the 19th.

I’m going to run two games of the 13th Age fantasy roleplaying game at Gen Con, and I hope you’ll join me:

Danger at Deathless Gulch (for Kobold Press)

Description:  Journey to the badlands of Midgard’s magic-blasted Wasted West to recover a magical tome from a crashed dwarven airship. This 13th Age adventure will use icons from the Midgard Campaign Setting.

I ran Danger at Deathless Gulch at Gen Con 2012 using the Old School Hack system, and it was a huge amount of fun. Switching to 13th Age is more than a matter of porting the characters and monsters over — 13th Age has completely different strengths, and I look forward to drawing on them to create a wholly different (but equally madcap) adventure.

Deep Gnome Rising (for Pelgrane Press)

Description: Lord Azbqiplth of the Deep Gnomes sets up court in a city of the Dragon Empire — and brings the Underworld’s madness with him! Choose your PCs’ backgrounds, uniques and icons, and go sort him out.

With this adventure I’m going to use the improv-heavy mode of 13th Age gamemastery, starting with the location: the characters’ icon relationships will determine where the Gnome King decides to set up his court. That’s all I’m ging to say about it for now, because I’m still working on the adventure.

I also hope to take in some panels this year and play a game of Night’s Black Agents, the vampire espionage game by Kenneth Hite. What are you looking forward to at Gen Con 2013?

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