Tag Archives: RPG

Snake Plissken: Foe Stats for Lords of Creation RPG

18 Sep

I just listened to the Blank Check movie podcast’s episode on John Carpenter’s Escape From New York. It inspired me to stat up another NPC you might fight alongside—or face as an enemy—in Lords of Creation, the 1984 Avalon Hill tabletop roleplaying game of adventure across time, space, and alternate realities. As always, the Internet Movie Firearms Database was incredibly helpful.

Snake Plissken

ATTACK: 16×2
DAMAGE: 2-20 (+2)
INITIATIVE: +4
ARMOR: none
LIFE POINTS: 52 (14)
MOVEMENT : 70′
LUCK: 8
NUMBER: 1
EXPERIENCE: 11

S.D. Bob “Snake” Plissken is a war hero turned criminal on an alternate Earth where the United States is at war with China and the Soviet Union, and in 1988 turned the island of Manhattan into a maximum security prison. As a U.S. Army Lieutenant and member of the “Black Light” special forces unit, Plissken fought in the Siberia campaign and flew a Gullfire stealth glider on a mission into Leningrad. He was awarded two Purple Hearts, and became the youngest man to be decorated by the President of the United States for bravery. After leaving the military, Plissken turned to crime. Police apprehended him in 1997 after he robbed the Denver Federal Reserve Depository. He is widely, though inaccurately, believed to be dead.

Skills:

Revolver – 3

Shuriken – 3

Submachine gun – 2

Commando – 3

Pilot – 3

Street Criminal – 3

Weapons:

MAC-10 submachine gun with rifle scope and sound suppressor
Range: 100’
Damage: 2-20
Defense: Ballistic
Ammo: 5

Smith & Wesson Model 67 .38 Special revolver
Range: 100’
Damage: 2-12
Defense: Ballistic
Ammo: 2

Shuriken
Range: 20’
Damage: 1-6
Defense: Regular
Ammo: 1

T-800 Terminator: Foe Stats for Lords of Creation RPG

18 Jul

I recently ran Lords of Creation, an Avalon Hill tabletop roleplaying game from 1984, for my gaming group. The climax of the adventure’s first act was the opening of a wormhole that connected our reality to the alternate future Earth of the Terminator movie franchise—or at least, one version among many in the multiverse. Here are my stats for the T-800 Terminator, for which the Terminator Wiki and the Internet Movie Firearms Database were invaluable resources.

(Note: in Lords of Creation a Foe’s XP= (LP + lO -A+3) x (D+l0 + Sp + 2), where XP = Experience Points, LP= Life Points, A= Armor, D = Damage , and Sp= Special powers or abilities. I am not great at math, so the XP might be wrong!)

T-800 Terminator

Terminator-2-judgement-day.jpg

ATTACK: 18
DAMAGE: wpn +1
INITIATIVE: +2
ARMOR: -5 Ballistic
LIFE POINTS: 46 (17)
MOVEMENT : 60′
LUCK: 7
NUMBER: 1-6
EXPERIENCE: 9
POWER: 2

The Cyberdyne Systems Series 800 Terminator is a mass-produced killing machine in a futuristic Earth timeline where an artificial intelligence called Skynet eradicated most of humanity with nuclear weapons. In order to infiltrate and destroy pockets of human resistance, a T-800 can be made to appear human with living tissue over its hyperalloy endoskeleton. A T-800 can also perfectly mimic a human voice, including the voice of any human it hears speak.

Without its covering of living tissue, a T-800 appears as a humanoid robot with a metal skull and glowing red eyes. If a mission requires specific skills, Skynet can add them to a T-800’s programming up to the unit’s Personal Force limit of 17. A T-800 can be reprogrammed using Computer Level 5.

Power: Electrosensing
Distance: 500’
Time: 8
Use: 3/day
Because every object or person radiates some kind of electromagnetic field, electrosensing allows the T-800 to see under conditions where sight is normally impossible. The T-800 can also sense a creature’s emotions and detect lies by noticing changes in their electromagnetic (EM) field, and can determine its own approximate position on the planet to keep it from getting lost.

Weapons (Future):

General Dynamics RBS-80 Phased Plasma Pulse Gun
Range: 700’
Damage: 3-30
Defense: Energy
Ammo: 2

Weapons (20th century):

AMT Hardballer .45 Longslide pistol with laserlock sight
Range: 700’
Damage: 2-16
Defense: Ballistic
Ammo: 3

IMI Uzi
Range: 100’
Damage: 2-20
Defense: Ballistic
Ammo: 5

Franchi SPAS-12 shotgun
Range: 100’
Damage: 3-18
Defense: Ballistic
Ammo: 2

13th Age at OrcaCon 2017, Jan. 13-15

11 Jan

Going to OrcaCon in Everett this weekend? Want to play 13th Age RPG? You can see all of the game sessions here.

For my part, I’ll run a 3-hour demo on Sunday from 10 AM to 1 PM, plus two adventures that I designed:

temple-of-the-sun-cabal-cover_350Temple of the Sun Cabal
(Friday, 7:00 PM – Midnight)

The hunt for a missing vampire leads you to a volcanic island occupied by fanatical sun cultists. Their plan: sacrifice the vampire in a ritual to summon and control a long-lost flying temple to the sun gods—and use its power to “purify” the Dragon Empire by exterminating all other religions! Can you prevent the dawn of a terrifying new age, ruled by a ruthless theocracy of fire?

No experience is necessary to play this 13th Age RPG adventure, and level 4 pre-generated characters are provided. (Feel free to bring your own, though!)

Suggested age range is Everyone 6+.
No experience required; will teach rules to new players.
Maximum number of players is 6.
REGISTER FOR THIS EVENT

wreck-of-volunds-glory_coverThe Wreck of Volund’s Glory
(Saturday, 11:30 AM – 4:30 PM)

A dwarven airship has crashed in the magic-blasted wastelands of Midgard’s west, with a stolen magical artifact on board. Evade, outwit, or out-fight undead goblins, magic abominations, and rival adventurers to reach the prize!

No experience is necessary to play this 13th Age RPG adventure, and level 2 pre-generated characters are provided. (Feel free to bring your own, though!)

Suggested age range is Everyone 6+.
No experience required; will teach rules to new players.
Maximum number of players is 6.
REGISTER FOR THIS EVENT

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